/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkBooleanTexture.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkBooleanTexture
 * @brief   generate 2D texture map based on combinations of inside, outside, and on region boundary
 *
 *
 * vtkBooleanTexture is a filter to generate a 2D texture map based on
 * combinations of inside, outside, and on region boundary. The "region" is
 * implicitly represented via 2D texture coordinates. These texture
 * coordinates are normally generated using a filter like
 * vtkImplicitTextureCoords, which generates the texture coordinates for
 * any implicit function.
 *
 * vtkBooleanTexture generates the map according to the s-t texture
 * coordinates plus the notion of being in, on, or outside of a
 * region. An in region is when the texture coordinate is between
 * (0,0.5-thickness/2).  An out region is where the texture coordinate
 * is (0.5+thickness/2). An on region is between
 * (0.5-thickness/2,0.5+thickness/2). The combination in, on, and out
 * for each of the s-t texture coordinates results in 16 possible
 * combinations (see text). For each combination, a different value of
 * intensity and transparency can be assigned. To assign maximum intensity
 * and/or opacity use the value 255. A minimum value of 0 results in
 * a black region (for intensity) and a fully transparent region (for
 * transparency).
 *
 * @sa
 * vtkImplicitTextureCoords vtkThresholdTextureCoords
 */

#ifndef vtkBooleanTexture_h
#define vtkBooleanTexture_h

#include "vtkImageAlgorithm.h"
#include "vtkImagingHybridModule.h" // For export macro

class VTKIMAGINGHYBRID_EXPORT vtkBooleanTexture : public vtkImageAlgorithm
{
public:
  static vtkBooleanTexture* New();

  vtkTypeMacro(vtkBooleanTexture, vtkImageAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  //@{
  /**
   * Set the X texture map dimension.
   */
  vtkSetMacro(XSize, int);
  vtkGetMacro(XSize, int);
  //@}

  //@{
  /**
   * Set the Y texture map dimension.
   */
  vtkSetMacro(YSize, int);
  vtkGetMacro(YSize, int);
  //@}

  //@{
  /**
   * Set the thickness of the "on" region.
   */
  vtkSetMacro(Thickness, int);
  vtkGetMacro(Thickness, int);
  //@}

  //@{
  /**
   * Specify intensity/transparency for "in/in" region.
   */
  vtkSetVector2Macro(InIn, unsigned char);
  vtkGetVectorMacro(InIn, unsigned char, 2);
  //@}

  //@{
  /**
   * Specify intensity/transparency for "in/out" region.
   */
  vtkSetVector2Macro(InOut, unsigned char);
  vtkGetVectorMacro(InOut, unsigned char, 2);
  //@}

  //@{
  /**
   * Specify intensity/transparency for "out/in" region.
   */
  vtkSetVector2Macro(OutIn, unsigned char);
  vtkGetVectorMacro(OutIn, unsigned char, 2);
  //@}

  //@{
  /**
   * Specify intensity/transparency for "out/out" region.
   */
  vtkSetVector2Macro(OutOut, unsigned char);
  vtkGetVectorMacro(OutOut, unsigned char, 2);
  //@}

  //@{
  /**
   * Specify intensity/transparency for "on/on" region.
   */
  vtkSetVector2Macro(OnOn, unsigned char);
  vtkGetVectorMacro(OnOn, unsigned char, 2);
  //@}

  //@{
  /**
   * Specify intensity/transparency for "on/in" region.
   */
  vtkSetVector2Macro(OnIn, unsigned char);
  vtkGetVectorMacro(OnIn, unsigned char, 2);
  //@}

  //@{
  /**
   * Specify intensity/transparency for "on/out" region.
   */
  vtkSetVector2Macro(OnOut, unsigned char);
  vtkGetVectorMacro(OnOut, unsigned char, 2);
  //@}

  //@{
  /**
   * Specify intensity/transparency for "in/on" region.
   */
  vtkSetVector2Macro(InOn, unsigned char);
  vtkGetVectorMacro(InOn, unsigned char, 2);
  //@}

  //@{
  /**
   * Specify intensity/transparency for "out/on" region.
   */
  vtkSetVector2Macro(OutOn, unsigned char);
  vtkGetVectorMacro(OutOn, unsigned char, 2);
  //@}

protected:
  vtkBooleanTexture();
  ~vtkBooleanTexture() override = default;

  int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
  void ExecuteDataWithInformation(vtkDataObject* data, vtkInformation* outInfo) override;

  int XSize;
  int YSize;

  int Thickness;
  unsigned char InIn[2];
  unsigned char InOut[2];
  unsigned char OutIn[2];
  unsigned char OutOut[2];
  unsigned char OnOn[2];
  unsigned char OnIn[2];
  unsigned char OnOut[2];
  unsigned char InOn[2];
  unsigned char OutOn[2];

private:
  vtkBooleanTexture(const vtkBooleanTexture&) = delete;
  void operator=(const vtkBooleanTexture&) = delete;
};

#endif
