Go to the documentation of this file. 1 #ifndef SimTK_SIMBODY_CABLE_SPRING_H_
2 #define SimTK_SIMBODY_CABLE_SPRING_H_
117 Real defaultStiffness,
118 Real defaultSlackLength,
119 Real defaultDissipationCoef);
200 Real stiffness)
const;
209 Real slackLength)
const;
218 Real dissipationCoef)
const;
391 #endif // SimTK_SIMBODY_CABLE_SPRING_H_
This object is intended to contain all state information for a SimTK::System, except topological info...
Definition: State.h:280
void setDissipatedEnergy(State &state, Real energy) const
Set the accumulated dissipated energy to an arbitrary value.
#define SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(DERIVED, DERIVED_IMPL, PARENT)
Definition: PrivateImplementation.h:343
const CableSpring & setDissipationCoef(State &state, Real dissipationCoef) const
Set the dissipation coefficient c that will be used for this cable spring when evaluated using this S...
const CableSpring & setSlackLength(State &state, Real slackLength) const
Set the slack length L0 that will be used for this cable spring when evaluated using this State.
Real getLengthDot(const State &state) const
Return the current rate of length change (time derivative of length) of the CablePath that underlies ...
CableSpring & setDefaultDissipationCoef(Real dissipation)
Set the dissipation coefficient c that will be used by default for this cable spring; must be nonnega...
const CablePath & getCablePath() const
Get a reference to the CablePath that is used to determine the routing of this cable spring force ele...
This is a System that represents the dynamics of a particle moving along a smooth surface.
Definition: Assembler.h:37
Real getPotentialEnergy(const State &state) const
Obtain the potential energy stored in this cable spring in the current configuration.
Real getPowerDissipation(const State &state) const
Obtain the rate at which energy is being dissipated by this cable spring, that is,...
This is the base class from which all Force element handle classes derive.
Definition: Force.h:50
This is a concrete subsystem which can apply arbitrary forces to a MultibodySystem.
Definition: GeneralForceSubsystem.h:47
Real getTension(const State &state) const
Return the current level of tension in the cable spring.
This force element implements a passive elastic element (like a rubber band) that follows a frictionl...
Definition: CableSpring.h:90
Real getStiffness(const State &state) const
Return the stiffness (spring constant) k currently being used for this cable spring by this State.
CableSpring & setDefaultSlackLength(Real slackLength)
Set the slack length L0 that will be used by default for this cable spring; must be nonnegative.
CableSpring(GeneralForceSubsystem &forces, const CablePath &path, Real defaultStiffness, Real defaultSlackLength, Real defaultDissipationCoef)
Create an elastic force element that follows a given CablePath and add it to a GeneralForceSubsystem.
Real getDefaultSlackLength() const
Return the slack length L0 that will be used by default for this cable spring.
CableSpring()
Default constructor creates an empty handle.
Definition: CableSpring.h:122
Real getDefaultDissipationCoef() const
Return the dissipation coefficient c that will be used by default for this cable spring.
Real getSlackLength(const State &state) const
Return the slack length L0 currently being used for this cable spring by this State.
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
This class represents the path of a frictionless cable from an origin point fixed to a body,...
Definition: CablePath.h:92
const CableSpring & setStiffness(State &state, Real stiffness) const
Set the stiffness (spring constant) k that will be used for this cable spring when evaluated using th...
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
Real getDefaultStiffness() const
Return the stiffnesses k that will be used by default for this cable spring.
Real getDissipationCoef(const State &state) const
Return the dissipation coefficient c currently being used for this cable spring by this State.
Real getDissipatedEnergy(const State &state) const
Obtain the total amount of energy dissipated by this cable spring since some arbitrary starting point...
Real getLength(const State &state) const
Return the current length of the CablePath that underlies this cable spring element.
CableSpring & setDefaultStiffness(Real stiffness)
Set the stiffness (spring constant) k that will be used by default for this cable spring; must be non...