Go to the documentation of this file. 1 #ifndef SimTK_SIMBODY_BODY_H_
2 #define SimTK_SIMBODY_BODY_H_
40 class DecorativeGeometry;
98 {
return addDecoration(
Transform(), geometry); }
130 {
return addContactSurface(
Transform(), shape); }
163 explicit Body(
class BodyRep* r) : rep(r) { }
165 const BodyRep&
getRep()
const {assert(rep);
return *rep;}
166 BodyRep&
updRep()
const {assert(rep);
return *rep;}
167 void setRep(BodyRep& r) {assert(!rep); rep = &r;}
198 const RigidRep& getRep()
const;
224 const LinearRep& getRep()
const;
239 explicit Particle(
const Real& mass);
241 Particle& setDefaultRigidBodyMassProperties(
const MassProperties& m) {
249 ParticleRep& updRep();
250 const ParticleRep& getRep()
const;
268 MasslessRep& updRep();
269 const MasslessRep& getRep()
const;
287 const GroundRep& getRep()
const;
292 #endif // SimTK_SIMBODY_BODY_H_
BodyRep & updRep() const
Definition: Body.h:166
int getNumContactSurfaces() const
Obtain the number of contact surfaces ns attached to this Body.
Rigid()
Construct a rigid body with default mass properties which are (1,Vec3(0),Inertia(1,...
A general rigid body.
Definition: Body.h:180
Body()
Default constructor creates an empty Body handle.
Definition: Body.h:58
This is a Body that is constitutively massless (and inertialess); meaning that no amount of fiddling ...
Definition: Body.h:261
Rigid & setDefaultRigidBodyMassProperties(const MassProperties &m)
Definition: Body.h:189
bool isOwnerHandle() const
SimTK_PIMPL_DOWNCAST(Rigid, Body)
Body & setDefaultRigidBodyMassProperties(const MassProperties &)
Every type of Body should provide an initial set of rigid body mass properties defined at Topology st...
const MassProperties & getDefaultRigidBodyMassProperties() const
Get the default (that is, Topology stage) mass properties for this Body.
This is a System that represents the dynamics of a particle moving along a smooth surface.
Definition: Assembler.h:37
This class contains the mass, center of mass, and unit inertia matrix of a rigid body B.
Definition: MassProperties.h:85
void setRep(BodyRep &r)
Definition: Body.h:167
const ContactSurface & getContactSurface(int i) const
Get a reference to the i'th contact surface on this body; be sure to get the Transform also.
#define SimTK_PIMPL_DOWNCAST(Derived, Parent)
Similar to the above but for private implementation abstract classes, that is, abstract class hierarc...
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:593
Linear & setDefaultRigidBodyMassProperties(const MassProperties &m)
Definition: Body.h:215
int getNumDecorations() const
Obtain a count nd of how many pieces of DecorativeGeometry have been attached to this Body.
Body(class BodyRep *r)
Definition: Body.h:163
int addContactSurface(const Transform &X_BS, const ContactSurface &shape)
Create a new ContactSurface on a body and place it using the indicated Transform.
bool isEmptyHandle() const
DecorativeGeometry & updDecoration(int i) const
Get a writable reference to the i'th piece of DecorativeGeometry that was added to this Body,...
SimTK_PIMPL_DOWNCAST(Ground, Body)
class BodyRep * rep
Definition: Body.h:170
Body(const MassProperties &massProps)
This is a default conversion from MassProperties to Body.
This is a rigid body in the shape of a line, which is inherently inertialess about its axis.
Definition: Body.h:210
Body & operator=(const Body &source)
Copy assignment is a deep copy; the original object is deleted if this is the owner,...
This is a Body representing something immobile, of effectively infinite mass and inertia,...
Definition: Body.h:279
Rigid(const MassProperties &)
Construct a rigid body with the given mass properties; any set of mass properties is allowed since th...
const BodyRep & getRep() const
Definition: Body.h:165
This is the client-side interface to an implementation-independent representation of "Decorations" su...
Definition: DecorativeGeometry.h:86
SimTK_PIMPL_DOWNCAST(Massless, Body)
int addDecoration(const DecorativeGeometry &geometry)
Convenience method for when the decorative geometry is to be placed at the body frame.
Definition: Body.h:97
#define SimTK_SIMBODY_EXPORT
Definition: Simbody/include/simbody/internal/common.h:68
SimTK_Real Real
This is the default compiled-in floating point type for SimTK, either float or double.
Definition: SimTKcommon/include/SimTKcommon/internal/common.h:606
ContactSurface & updContactSurface(int i)
Get write access to the i'th unique contact surface owned by this Body.
const DecorativeGeometry & getDecoration(int i) const
Get a read-only reference to the i'th piece of DecorativeGeometry that was added to this Body,...
Transform & updContactSurfaceTransform(int i)
Get a writable reference to the Transform specifying the placement of the i'th contact surface on thi...
Linear(const MassProperties &)
The Body class represents a reference frame that can be used to describe mass properties and geometry...
Definition: Body.h:55
int addContactSurface(const ContactSurface &shape)
Convenience method for when the contact surface is to be placed at the body frame.
Definition: Body.h:129
const Transform & getContactSurfaceTransform(int i) const
Get the Transform specifying the placement of the i'th contact surface on this Body.
Transform_< Real > Transform
Definition: Transform.h:44
int addDecoration(const Transform &X_BD, const DecorativeGeometry &geometry)
Add a piece of decorative geometry fixed at some pose on this Body.
SimTK_PIMPL_DOWNCAST(Linear, Body)
~Body()
Destroy the handle and the body if this is the owner.
Body(const Body &source)
Copy constructor is a deep copy; the new Body is separate from the source Body.
bool hasRep() const
Definition: Body.h:164