/* StateOrbitControls
 * Modified from the original to expose the state value, used by the
 * threejs R package to suspend requestAnimationFrame when not needed.
 */
/**
 * @author qiao / https://github.com/qiao
 * @author mrdoob / http://mrdoob.com
 * @author alteredq / http://alteredqualia.com/
 * @author WestLangley / http://github.com/WestLangley
 * @author erich666 / http://erichaines.com
 */

// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
//    Orbit - left mouse / touch: one finger move
//    Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
//    Pan - right mouse, or arrow keys / touch: three finger swipe

THREE.StateOrbitControls = function ( object, domElement ) {

  this.object = object;

  this.domElement = ( domElement !== undefined ) ? domElement : document;

  // Set to false to disable this control
  this.enabled = true;

  // "target" sets the location of focus, where the object orbits around
  this.target = new THREE.Vector3();

  // How far you can dolly in and out ( PerspectiveCamera only )
  this.minDistance = 0;
  this.maxDistance = Infinity;

  // How far you can zoom in and out ( OrthographicCamera only )
  this.minZoom = 0;
  this.maxZoom = Infinity;

  // How far you can orbit vertically, upper and lower limits.
  // Range is 0 to Math.PI radians.
  this.minPolarAngle = 0; // radians
  this.maxPolarAngle = Math.PI; // radians

  // How far you can orbit horizontally, upper and lower limits.
  // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
  this.minAzimuthAngle = - Infinity; // radians
  this.maxAzimuthAngle = Infinity; // radians

  // Set to true to enable damping (inertia)
  // If damping is enabled, you must call controls.update() in your animation loop
  this.enableDamping = false;
  this.dampingFactor = 0.25;

  // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  // Set to false to disable zooming
  this.enableZoom = true;
  this.zoomSpeed = 1.0;

  // Set to false to disable rotating
  this.enableRotate = true;
  this.rotateSpeed = 1.0;

  // Set to false to disable panning
  this.enablePan = true;
  this.keyPanSpeed = 7.0;  // pixels moved per arrow key push

  // Set to true to automatically rotate around the target
  // If auto-rotate is enabled, you must call controls.update() in your animation loop
  this.autoRotate = false;
  this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

  // Set to false to disable use of the keys
  this.enableKeys = true;

  // The four arrow keys
  this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

  // Mouse buttons
  this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };

  // for reset
  this.target0 = this.target.clone();
  this.position0 = this.object.position.clone();
  this.zoom0 = this.object.zoom;

  //
  // public methods
  //

  this.getPolarAngle = function () {

    return spherical.phi;

  };

  this.getAzimuthalAngle = function () {

    return spherical.theta;

  };

  this.reset = function () {

    scope.target.copy( scope.target0 );
    scope.object.position.copy( scope.position0 );
    scope.object.zoom = scope.zoom0;

    scope.object.updateProjectionMatrix();
    scope.dispatchEvent( changeEvent );

    scope.update();

    scope.state = STATE.NONE;

  };

  // this method is exposed, but perhaps it would be better if we can make it private...
  this.update = function () {

    var offset = new THREE.Vector3();

    // so camera.up is the orbit axis
    var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
    var quatInverse = quat.clone().inverse();

    var lastPosition = new THREE.Vector3();
    var lastQuaternion = new THREE.Quaternion();

    return function update() {

      var position = scope.object.position;

      offset.copy( position ).sub( scope.target );

      // rotate offset to "y-axis-is-up" space
      offset.applyQuaternion( quat );

      // angle from z-axis around y-axis
      spherical.setFromVector3( offset );

      if ( scope.autoRotate && scope.state === STATE.NONE ) {

        rotateLeft( getAutoRotationAngle() );

      }

      spherical.theta += sphericalDelta.theta;
      spherical.phi += sphericalDelta.phi;

      // restrict theta to be between desired limits
      spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );

      // restrict phi to be between desired limits
      spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );

      spherical.makeSafe();


      spherical.radius *= scale;

      // restrict radius to be between desired limits
      spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );

      // move target to panned location
      scope.target.add( panOffset );

      offset.setFromSpherical( spherical );

      // rotate offset back to "camera-up-vector-is-up" space
      offset.applyQuaternion( quatInverse );

      position.copy( scope.target ).add( offset );

      scope.object.lookAt( scope.target );

      if ( scope.enableDamping === true ) {

        sphericalDelta.theta *= ( 1 - scope.dampingFactor );
        sphericalDelta.phi *= ( 1 - scope.dampingFactor );

      } else {

        sphericalDelta.set( 0, 0, 0 );

      }

      scale = 1;
      panOffset.set( 0, 0, 0 );

      // update condition is:
      // min(camera displacement, camera rotation in radians)^2 > EPS
      // using small-angle approximation cos(x/2) = 1 - x^2 / 8

      if ( zoomChanged ||
        lastPosition.distanceToSquared( scope.object.position ) > EPS ||
        8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {

        scope.dispatchEvent( changeEvent );

        lastPosition.copy( scope.object.position );
        lastQuaternion.copy( scope.object.quaternion );
        zoomChanged = false;

        return true;

      }

      return false;

    };

  }();

  this.dispose = function () {

    scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
    scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
    scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );

    scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
    scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
    scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );

    document.removeEventListener( 'mousemove', onMouseMove, false );
    document.removeEventListener( 'mouseup', onMouseUp, false );

    window.removeEventListener( 'keydown', onKeyDown, false );

    //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

  };

  //
  // internals
  //

  var scope = this;

  var changeEvent = { type: 'change' };
  var startEvent = { type: 'start' };
  var endEvent = { type: 'end' };

  var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };

  this.state = STATE.NONE;

  var EPS = 0.000001;

  // current position in spherical coordinates
  var spherical = new THREE.Spherical();
  var sphericalDelta = new THREE.Spherical();

  var scale = 1;
  var panOffset = new THREE.Vector3();
  var zoomChanged = false;

  var rotateStart = new THREE.Vector2();
  var rotateEnd = new THREE.Vector2();
  var rotateDelta = new THREE.Vector2();

  var panStart = new THREE.Vector2();
  var panEnd = new THREE.Vector2();
  var panDelta = new THREE.Vector2();

  var dollyStart = new THREE.Vector2();
  var dollyEnd = new THREE.Vector2();
  var dollyDelta = new THREE.Vector2();

  function getAutoRotationAngle() {

    return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

  }

  function getZoomScale() {

    return Math.pow( 0.95, scope.zoomSpeed );

  }

  function rotateLeft( angle ) {

    sphericalDelta.theta -= angle;

  }

  function rotateUp( angle ) {

    sphericalDelta.phi -= angle;

  }

  var panLeft = function () {

    var v = new THREE.Vector3();

    return function panLeft( distance, objectMatrix ) {

      v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
      v.multiplyScalar( - distance );

      panOffset.add( v );

    };

  }();

  var panUp = function () {

    var v = new THREE.Vector3();

    return function panUp( distance, objectMatrix ) {

      v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix
      v.multiplyScalar( distance );

      panOffset.add( v );

    };

  }();

  // deltaX and deltaY are in pixels; right and down are positive
  var pan = function () {

    var offset = new THREE.Vector3();

    return function pan( deltaX, deltaY ) {

      var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

      if ( scope.object instanceof THREE.PerspectiveCamera ) {

        // perspective
        var position = scope.object.position;
        offset.copy( position ).sub( scope.target );
        var targetDistance = offset.length();

        // half of the fov is center to top of screen
        targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );

        // we actually don't use screenWidth, since perspective camera is fixed to screen height
        panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
        panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );

      } else if ( scope.object instanceof THREE.OrthographicCamera ) {

        // orthographic
        panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
        panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );

      } else {

        // camera neither orthographic nor perspective
        console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
        scope.enablePan = false;

      }

    };

  }();

  function dollyIn( dollyScale ) {

    if ( scope.object instanceof THREE.PerspectiveCamera ) {

      scale /= dollyScale;

    } else if ( scope.object instanceof THREE.OrthographicCamera ) {

      scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
      scope.object.updateProjectionMatrix();
      zoomChanged = true;

    } else {

      console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
      scope.enableZoom = false;

    }

  }

  function dollyOut( dollyScale ) {

    if ( scope.object instanceof THREE.PerspectiveCamera ) {

      scale *= dollyScale;

    } else if ( scope.object instanceof THREE.OrthographicCamera ) {

      scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
      scope.object.updateProjectionMatrix();
      zoomChanged = true;

    } else {

      console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
      scope.enableZoom = false;

    }

  }

  //
  // event callbacks - update the object state
  //

  function handleMouseDownRotate( event ) {

    //console.log( 'handleMouseDownRotate' );

    rotateStart.set( event.clientX, event.clientY );

  }

  function handleMouseDownDolly( event ) {

    //console.log( 'handleMouseDownDolly' );

    dollyStart.set( event.clientX, event.clientY );

  }

  function handleMouseDownPan( event ) {

    //console.log( 'handleMouseDownPan' );

    panStart.set( event.clientX, event.clientY );

  }

  function handleMouseMoveRotate( event ) {

    //console.log( 'handleMouseMoveRotate' );

    rotateEnd.set( event.clientX, event.clientY );
    rotateDelta.subVectors( rotateEnd, rotateStart );

    var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

    // rotating across whole screen goes 360 degrees around
    rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );

    // rotating up and down along whole screen attempts to go 360, but limited to 180
    rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );

    rotateStart.copy( rotateEnd );

    scope.update();

  }

  function handleMouseMoveDolly( event ) {

    //console.log( 'handleMouseMoveDolly' );

    dollyEnd.set( event.clientX, event.clientY );

    dollyDelta.subVectors( dollyEnd, dollyStart );

    if ( dollyDelta.y > 0 ) {

      dollyIn( getZoomScale() );

    } else if ( dollyDelta.y < 0 ) {

      dollyOut( getZoomScale() );

    }

    dollyStart.copy( dollyEnd );

    scope.update();

  }

  function handleMouseMovePan( event ) {

    //console.log( 'handleMouseMovePan' );

    panEnd.set( event.clientX, event.clientY );

    panDelta.subVectors( panEnd, panStart );

    pan( panDelta.x, panDelta.y );

    panStart.copy( panEnd );

    scope.update();

  }

  function handleMouseUp( event ) {

    // console.log( 'handleMouseUp' );

  }

  function handleMouseWheel( event ) {

    // console.log( 'handleMouseWheel' );

    if ( event.deltaY < 0 ) {

      dollyOut( getZoomScale() );

    } else if ( event.deltaY > 0 ) {

      dollyIn( getZoomScale() );

    }

    scope.update();

  }

  function handleKeyDown( event ) {

    //console.log( 'handleKeyDown' );

    switch ( event.keyCode ) {

      case scope.keys.UP:
        pan( 0, scope.keyPanSpeed );
        scope.update();
        break;

      case scope.keys.BOTTOM:
        pan( 0, - scope.keyPanSpeed );
        scope.update();
        break;

      case scope.keys.LEFT:
        pan( scope.keyPanSpeed, 0 );
        scope.update();
        break;

      case scope.keys.RIGHT:
        pan( - scope.keyPanSpeed, 0 );
        scope.update();
        break;

    }

  }

  function handleTouchStartRotate( event ) {

    //console.log( 'handleTouchStartRotate' );

    rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

  }

  function handleTouchStartDolly( event ) {

    //console.log( 'handleTouchStartDolly' );

    var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
    var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

    var distance = Math.sqrt( dx * dx + dy * dy );

    dollyStart.set( 0, distance );

  }

  function handleTouchStartPan( event ) {

    //console.log( 'handleTouchStartPan' );

    panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

  }

  function handleTouchMoveRotate( event ) {

    //console.log( 'handleTouchMoveRotate' );

    rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
    rotateDelta.subVectors( rotateEnd, rotateStart );

    var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

    // rotating across whole screen goes 360 degrees around
    rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );

    // rotating up and down along whole screen attempts to go 360, but limited to 180
    rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );

    rotateStart.copy( rotateEnd );

    scope.update();

  }

  function handleTouchMoveDolly( event ) {

    //console.log( 'handleTouchMoveDolly' );

    var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
    var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

    var distance = Math.sqrt( dx * dx + dy * dy );

    dollyEnd.set( 0, distance );

    dollyDelta.subVectors( dollyEnd, dollyStart );

    if ( dollyDelta.y > 0 ) {

      dollyOut( getZoomScale() );

    } else if ( dollyDelta.y < 0 ) {

      dollyIn( getZoomScale() );

    }

    dollyStart.copy( dollyEnd );

    scope.update();

  }

  function handleTouchMovePan( event ) {

    //console.log( 'handleTouchMovePan' );

    panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

    panDelta.subVectors( panEnd, panStart );

    pan( panDelta.x, panDelta.y );

    panStart.copy( panEnd );

    scope.update();

  }

  function handleTouchEnd( event ) {

    //console.log( 'handleTouchEnd' );

  }

  //
  // event handlers - FSM: listen for events and reset state
  //

  function onMouseDown( event ) {

    if ( scope.enabled === false ) return;

    event.preventDefault();

    if ( event.button === scope.mouseButtons.ORBIT ) {

      if ( scope.enableRotate === false ) return;

      handleMouseDownRotate( event );

      scope.state = STATE.ROTATE;

    } else if ( event.button === scope.mouseButtons.ZOOM ) {

      if ( scope.enableZoom === false ) return;

      handleMouseDownDolly( event );

      scope.state = STATE.DOLLY;

    } else if ( event.button === scope.mouseButtons.PAN ) {

      if ( scope.enablePan === false ) return;

      handleMouseDownPan( event );

      scope.state = STATE.PAN;

    }

    if ( scope.state !== STATE.NONE ) {

      document.addEventListener( 'mousemove', onMouseMove, false );
      document.addEventListener( 'mouseup', onMouseUp, false );

      scope.dispatchEvent( startEvent );

    }

  }

  function onMouseMove( event ) {

    if ( scope.enabled === false ) return;

    event.preventDefault();

    if ( scope.state === STATE.ROTATE ) {

      if ( scope.enableRotate === false ) return;

      handleMouseMoveRotate( event );

    } else if ( scope.state === STATE.DOLLY ) {

      if ( scope.enableZoom === false ) return;

      handleMouseMoveDolly( event );

    } else if ( scope.state === STATE.PAN ) {

      if ( scope.enablePan === false ) return;

      handleMouseMovePan( event );

    }

  }

  function onMouseUp( event ) {

    if ( scope.enabled === false ) return;

    handleMouseUp( event );

    document.removeEventListener( 'mousemove', onMouseMove, false );
    document.removeEventListener( 'mouseup', onMouseUp, false );

    scope.dispatchEvent( endEvent );

    scope.state = STATE.NONE;

  }

  function onMouseWheel( event ) {

    if ( scope.enabled === false || scope.enableZoom === false || ( scope.state !== STATE.NONE && scope.state !== STATE.ROTATE ) ) return;

    event.preventDefault();
    event.stopPropagation();

    handleMouseWheel( event );

    scope.dispatchEvent( startEvent ); // not sure why these are here...
    scope.dispatchEvent( endEvent );

  }

  function onKeyDown( event ) {

    if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;

    handleKeyDown( event );

  }

  function onTouchStart( event ) {

    if ( scope.enabled === false ) return;

    switch ( event.touches.length ) {

      case 1:  // one-fingered touch: rotate

        if ( scope.enableRotate === false ) return;

        handleTouchStartRotate( event );

        scope.state = STATE.TOUCH_ROTATE;

        break;

      case 2:  // two-fingered touch: dolly

        if ( scope.enableZoom === false ) return;

        handleTouchStartDolly( event );

        scope.state = STATE.TOUCH_DOLLY;

        break;

      case 3: // three-fingered touch: pan

        if ( scope.enablePan === false ) return;

        handleTouchStartPan( event );

        scope.state = STATE.TOUCH_PAN;

        break;

      default:

        scope.state = STATE.NONE;

    }

    if ( scope.state !== STATE.NONE ) {

      scope.dispatchEvent( startEvent );

    }

  }

  function onTouchMove( event ) {

    if ( scope.enabled === false ) return;

    event.preventDefault();
    event.stopPropagation();

    switch ( event.touches.length ) {

      case 1: // one-fingered touch: rotate

        if ( scope.enableRotate === false ) return;
        if ( scope.state !== STATE.TOUCH_ROTATE ) return; // is this needed?...

        handleTouchMoveRotate( event );

        break;

      case 2: // two-fingered touch: dolly

        if ( scope.enableZoom === false ) return;
        if ( scope.state !== STATE.TOUCH_DOLLY ) return; // is this needed?...

        handleTouchMoveDolly( event );

        break;

      case 3: // three-fingered touch: pan

        if ( scope.enablePan === false ) return;
        if ( scope.state !== STATE.TOUCH_PAN ) return; // is this needed?...

        handleTouchMovePan( event );

        break;

      default:

        scope.state = STATE.NONE;

    }

  }

  function onTouchEnd( event ) {

    if ( scope.enabled === false ) return;

    handleTouchEnd( event );

    scope.dispatchEvent( endEvent );

    scope.state = STATE.NONE;

  }

  function onContextMenu( event ) {

    event.preventDefault();

  }

  //

  scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );

  scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
  scope.domElement.addEventListener( 'wheel', onMouseWheel, false );

  scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  scope.domElement.addEventListener( 'touchmove', onTouchMove, false );

  window.addEventListener( 'keydown', onKeyDown, false );

  // force an update at start

  this.update();

};

THREE.StateOrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.StateOrbitControls.prototype.constructor = THREE.StateOrbitControls;

Object.defineProperties( THREE.StateOrbitControls.prototype, {

  center: {

    get: function () {

      console.warn( 'THREE.StateOrbitControls: .center has been renamed to .target' );
      return this.target;

    }

  },

  // backward compatibility

  noZoom: {

    get: function () {

      console.warn( 'THREE.StateOrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
      return ! this.enableZoom;

    },

    set: function ( value ) {

      console.warn( 'THREE.StateOrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
      this.enableZoom = ! value;

    }

  },

  noRotate: {

    get: function () {

      console.warn( 'THREE.StateOrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
      return ! this.enableRotate;

    },

    set: function ( value ) {

      console.warn( 'THREE.StateOrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
      this.enableRotate = ! value;

    }

  },

  noPan: {

    get: function () {

      console.warn( 'THREE.StateOrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
      return ! this.enablePan;

    },

    set: function ( value ) {

      console.warn( 'THREE.StateOrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
      this.enablePan = ! value;

    }

  },

  noKeys: {

    get: function () {

      console.warn( 'THREE.StateOrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
      return ! this.enableKeys;

    },

    set: function ( value ) {

      console.warn( 'THREE.StateOrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
      this.enableKeys = ! value;

    }

  },

  staticMoving: {

    get: function () {

      console.warn( 'THREE.StateOrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
      return ! this.enableDamping;

    },

    set: function ( value ) {

      console.warn( 'THREE.StateOrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
      this.enableDamping = ! value;

    }

  },

  dynamicDampingFactor: {

    get: function () {

      console.warn( 'THREE.StateOrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
      return this.dampingFactor;

    },

    set: function ( value ) {

      console.warn( 'THREE.StateOrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
      this.dampingFactor = value;

    }

  }

} );
