R: Create Texture

create_texture {rayshader} | R Documentation

## Create Texture

### Description

Creates a texture map based on 5 user-supplied colors.

### Usage

    create_texture(
      lightcolor,
      shadowcolor,
      leftcolor,
      rightcolor,
      centercolor,
      cornercolors = NULL
    )

### Arguments

`lightcolor` | The main highlight color. Corresponds to the top center of the texture map.
`shadowcolor` | The main shadow color. Corresponds to the bottom center of the texture map. This color represents slopes directed directly opposite to the main highlight color.
`leftcolor` | The left fill color. Corresponds to the left center of the texture map. This color represents slopes directed 90 degrees to the left of the main highlight color.
`rightcolor` | The right fill color. Corresponds to the right center of the texture map. This color represents slopes directed 90 degrees to the right of the main highlight color.
`centercolor` | The center color. Corresponds to the center of the texture map. This color represents flat areas.
`cornercolors` | Default ‘NULL'. The colors at the corners, in this order: NW, NE, SW, SE. If this vector isn’t present (or all corners are specified), the mid-points will just be interpolated from the main colors.

### Examples

    #Here is the `imhof1` palette:
    create_texture("#fff673","#55967a","#8fb28a","#55967a","#cfe0a9") %>%
     plot_map()

    #Here is the `unicorn` palette:
    create_texture("red","green","blue","yellow","white") %>%
     plot_map()

[Package rayshader version 0.19.2 Index]