/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2014 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/

#ifndef _OgreCommandBuffer_H_
#define _OgreCommandBuffer_H_

#include "CommandBuffer/OgreCbCommon.h"

namespace Ogre
{
    /** Command Buffer implementation.
        This interface is very sensitive to performance. For this reason:
    @par
        1. Each command has a fixed size (@see COMMAND_FIXED_SIZE)
           Whether a command uses all of the bytes is up to them.
    @par
        2. The command is stored as a flat contiguous array.
    @par
        3. Instead of implementing each command as a virtual function
           to the base class 'CbBase', we use C-style function pointers
           and manually maintain the table. This allows nifty optimizations
           (i.e. a vtable in a 64-bit arch needs 8 bytes!) and storing
           the commands as POD in the flat array (instead of having an
           array of pointers, and having to call virtual destructors).
    */
    class _OgreExport CommandBuffer
    {
        static const size_t COMMAND_FIXED_SIZE;

        RenderSystem    *mRenderSystem;

        FastArray<unsigned char>    mCommandBuffer;
    public:
        CommandBuffer();

        void setCurrentRenderSystem( RenderSystem *renderSystem );

        typedef void (CommandBufferExecuteFunc)( CommandBuffer *_this,
                                                 const CbBase * RESTRICT_ALIAS cmd );

        static CommandBufferExecuteFunc execute_setVao;
        static CommandBufferExecuteFunc execute_setIndirectBuffer;
        static CommandBufferExecuteFunc execute_drawCallIndexedEmulatedNoBaseInstance;
        static CommandBufferExecuteFunc execute_drawCallIndexedEmulated;
        static CommandBufferExecuteFunc execute_drawCallIndexed;
        static CommandBufferExecuteFunc execute_drawCallStripEmulatedNoBaseInstance;
        static CommandBufferExecuteFunc execute_drawCallStripEmulated;
        static CommandBufferExecuteFunc execute_drawCallStrip;
        static CommandBufferExecuteFunc execute_setConstantBufferVS;
        static CommandBufferExecuteFunc execute_setConstantBufferPS;
        static CommandBufferExecuteFunc execute_setConstantBufferGS;
        static CommandBufferExecuteFunc execute_setConstantBufferHS;
        static CommandBufferExecuteFunc execute_setConstantBufferDS;
        static CommandBufferExecuteFunc execute_setConstantBufferCS;
        static CommandBufferExecuteFunc execute_setConstantBufferInvalid;
        static CommandBufferExecuteFunc execute_setTextureBufferVS;
        static CommandBufferExecuteFunc execute_setTextureBufferPS;
        static CommandBufferExecuteFunc execute_setTextureBufferGS;
        static CommandBufferExecuteFunc execute_setTextureBufferHS;
        static CommandBufferExecuteFunc execute_setTextureBufferDS;
        static CommandBufferExecuteFunc execute_setTextureBufferCS;
        static CommandBufferExecuteFunc execute_setTextureBufferInvalid;
        static CommandBufferExecuteFunc execute_setReadOnlyBufferVS;
        static CommandBufferExecuteFunc execute_setReadOnlyBufferPS;
        static CommandBufferExecuteFunc execute_setReadOnlyBufferGS;
        static CommandBufferExecuteFunc execute_setReadOnlyBufferHS;
        static CommandBufferExecuteFunc execute_setReadOnlyBufferDS;
        static CommandBufferExecuteFunc execute_setReadOnlyBufferCS;
        static CommandBufferExecuteFunc execute_setReadOnlyBufferInvalid;
        static CommandBufferExecuteFunc execute_setPso;
        static CommandBufferExecuteFunc execute_setTexture;
        static CommandBufferExecuteFunc execute_setTextures;
        static CommandBufferExecuteFunc execute_setSamplers;
        static CommandBufferExecuteFunc execute_startV1LegacyRendering;
        static CommandBufferExecuteFunc execute_setV1RenderOp;
        static CommandBufferExecuteFunc execute_drawV1IndexedNoBaseInstance;
        static CommandBufferExecuteFunc execute_drawV1Indexed;
        static CommandBufferExecuteFunc execute_drawV1StripNoBaseInstance;
        static CommandBufferExecuteFunc execute_drawV1Strip;
        static CommandBufferExecuteFunc execute_lowLevelMaterial;
        static CommandBufferExecuteFunc execute_invalidCommand;

        /// Executes all the commands in the command buffer. Clears the cmd buffer afterwards
        void execute(void);

        /// Creates/Records a command already casted to the typename.
        /// May invalidate returned pointers from previous calls.
        template <typename T>
        T* addCommand(void)
        {
            assert( sizeof(T) <= COMMAND_FIXED_SIZE );
            mCommandBuffer.resize( mCommandBuffer.size() + COMMAND_FIXED_SIZE );

            T *retVal = reinterpret_cast<T*>( mCommandBuffer.end() - COMMAND_FIXED_SIZE );
            retVal->commandType = MAX_COMMAND_BUFFER;

            return retVal;
        }

        /// Returns a pointer to the last created command
        CbBase* getLastCommand(void);

        /// Returns the offset of the given command, in case you want to retrieve
        /// the command later (addCommand may invalidate the pointer.
        /// @see getCommandFromOffset.
        size_t getCommandOffset( CbBase *cmd ) const;

        /// Retrieves the command from the given offset.
        /// Returns null if no such command at that offset (out of bounds).
        /// @see getCommandOffset.
        CbBase* getCommandFromOffset( size_t offset );
    };
}

#endif
