hpp-fcl: include/hpp/fcl/mesh_loader/assimp.h File Reference

hpp-fcl 1.7.0 HPP fork of FCL -- The Flexible Collision Library

Classes | Namespaces | Functions
assimp.h File Reference
`#include <hpp/fcl/fwd.hh>`
`#include <hpp/fcl/config.hh>`
`#include <hpp/fcl/BV/OBBRSS.h>`
`#include <hpp/fcl/BVH/BVH_model.h>`

Go to the source code of this file.

## Classes
struct | hpp::fcl::internal::TriangleAndVertices
struct | hpp::fcl::internal::Loader

## Namespaces
| Assimp
| hpp
| Main namespace.
| hpp::fcl
| hpp::fcl::internal

## Functions
void | hpp::fcl::internal::buildMesh (const fcl::Vec3f &scale, const aiScene *scene, unsigned vertices_offset, TriangleAndVertices &tv)
| Recursive procedure for building a mesh. More...
template<class BoundingVolume >
void | hpp::fcl::internal::meshFromAssimpScene (const fcl::Vec3f &scale, const aiScene *scene, const shared_ptr< BVHModel< BoundingVolume > > &mesh)
| Convert an assimp scene to a mesh. More...
template<class BoundingVolume >
void | hpp::fcl::loadPolyhedronFromResource (const std::string &resource_path, const fcl::Vec3f &scale, const shared_ptr< BVHModel< BoundingVolume > > &polyhedron)
| Read a mesh file and convert it to a polyhedral mesh. More...