hpp-fcl: Member List

hpp-fcl 1.7.0 HPP fork of FCL -- The Flexible Collision Library

boost::serialization::internal::BVHModelAccessor< BV > Member List

This is the complete list of members for boost::serialization::internal::BVHModelAccessor< BV >, including all inherited members.

aabb_center | hpp::fcl::CollisionGeometry |
aabb_local | hpp::fcl::CollisionGeometry |
aabb_radius | hpp::fcl::CollisionGeometry |
addSubModel(const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts) | hpp::fcl::BVHModelBase |
addSubModel(const std::vector< Vec3f > &ps) | hpp::fcl::BVHModelBase |
addTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | hpp::fcl::BVHModelBase |
addTriangles(const Matrixx3i &triangles) | hpp::fcl::BVHModelBase |
addVertex(const Vec3f &p) | hpp::fcl::BVHModelBase |
addVertices(const Matrixx3f &points) | hpp::fcl::BVHModelBase |
allocateBVs() | hpp::fcl::BVHModel< BV > | protectedvirtual
Base typedef | boost::serialization::internal::BVHModelAccessor< BV > |
beginModel(int num_tris=0, int num_vertices=0) | hpp::fcl::BVHModelBase |
beginReplaceModel() | hpp::fcl::BVHModelBase |
beginUpdateModel() | hpp::fcl::BVHModelBase |
build_state | hpp::fcl::BVHModelBase |
buildConvexHull(bool keepTriangle, const char *qhullCommand=NULL) | hpp::fcl::BVHModelBase |
buildConvexRepresentation(bool share_memory) | hpp::fcl::BVHModelBase |
buildTree() | hpp::fcl::BVHModel< BV > | protectedvirtual
bv_fitter | hpp::fcl::BVHModel< BV > |
bv_splitter | hpp::fcl::BVHModel< BV > |
BVHModel() | hpp::fcl::BVHModel< BV > |
BVHModel(const BVHModel &other) | hpp::fcl::BVHModel< BV > |
BVHModelBase() | hpp::fcl::BVHModelBase |
BVHModelBase(const BVHModelBase &other) | hpp::fcl::BVHModelBase |
bvs | hpp::fcl::BVHModel< BV > | protected
clone() const | hpp::fcl::BVHModel< BV > | inlinevirtual
CollisionGeometry() | hpp::fcl::CollisionGeometry | inline
CollisionGeometry(const CollisionGeometry &other) | hpp::fcl::CollisionGeometry | inline
computeCOM() const | hpp::fcl::BVHModelBase | inlinevirtual
computeLocalAABB() | hpp::fcl::BVHModelBase | virtual
computeMomentofInertia() const | hpp::fcl::BVHModelBase | inlinevirtual
computeMomentofInertiaRelatedToCOM() const | hpp::fcl::CollisionGeometry | inlinevirtual
computeVolume() const | hpp::fcl::BVHModelBase | inlinevirtual
convex | hpp::fcl::BVHModelBase |
cost_density | hpp::fcl::CollisionGeometry |
deleteBVs() | hpp::fcl::BVHModel< BV > | protectedvirtual
endModel() | hpp::fcl::BVHModelBase |
endReplaceModel(bool refit=true, bool bottomup=true) | hpp::fcl::BVHModelBase |
endUpdateModel(bool refit=true, bool bottomup=true) | hpp::fcl::BVHModelBase |
getBV(int id) const | hpp::fcl::BVHModel< BV > | inline
getBV(int id) | hpp::fcl::BVHModel< BV > | inline
getModelType() const | hpp::fcl::BVHModelBase | inline
getNodeType() const | hpp::fcl::BVHModel< BV > | inlinevirtual
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual
getNumBVs() const | hpp::fcl::BVHModel< BV > | inline
getObjectType() const | hpp::fcl::BVHModelBase | inlinevirtual
getUserData() const | hpp::fcl::CollisionGeometry | inline
isFree() const | hpp::fcl::CollisionGeometry | inline
isOccupied() const | hpp::fcl::CollisionGeometry | inline
isUncertain() const | hpp::fcl::CollisionGeometry |
makeParentRelative() | hpp::fcl::BVHModel< BV > | inlinevirtual
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | inlineprotected
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | protected
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | protected
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | protected
memUsage(const bool msg) const | hpp::fcl::BVHModel< BV > | virtual
num_bvs | hpp::fcl::BVHModel< BV > | protected
num_bvs_allocated | hpp::fcl::BVHModel< BV > | protected
num_tris | hpp::fcl::BVHModelBase |
num_tris_allocated | hpp::fcl::BVHModelBase | protected
num_vertex_updated | hpp::fcl::BVHModelBase | protected
num_vertices | hpp::fcl::BVHModelBase |
num_vertices_allocated | hpp::fcl::BVHModelBase | protected
operator!=(const BVHModel &other) const | hpp::fcl::BVHModel< BV > | inline
hpp::fcl::BVHModelBase::operator!=(const BVHModelBase &other) const | hpp::fcl::BVHModelBase | inline
hpp::fcl::CollisionGeometry::operator!=(const CollisionGeometry &other) const | hpp::fcl::CollisionGeometry | inline
operator==(const BVHModel &other) const | hpp::fcl::BVHModel< BV > | inline
hpp::fcl::BVHModelBase::operator==(const BVHModelBase &other) const | hpp::fcl::BVHModelBase |
hpp::fcl::CollisionGeometry::operator==(const CollisionGeometry &other) const | hpp::fcl::CollisionGeometry | inline
prev_vertices | hpp::fcl::BVHModelBase |
primitive_indices | hpp::fcl::BVHModel< BV > | protected
recursiveBuildTree(int bv_id, int first_primitive, int num_primitives) | hpp::fcl::BVHModel< BV > | protected
recursiveRefitTree_bottomup(int bv_id) | hpp::fcl::BVHModel< BV > | protected
refitTree(bool bottomup) | hpp::fcl::BVHModel< BV > | protectedvirtual
refitTree_bottomup() | hpp::fcl::BVHModel< BV > | protected
refitTree_topdown() | hpp::fcl::BVHModel< BV > | protected
replaceSubModel(const std::vector< Vec3f > &ps) | hpp::fcl::BVHModelBase |
replaceTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | hpp::fcl::BVHModelBase |
replaceVertex(const Vec3f &p) | hpp::fcl::BVHModelBase |
setUserData(void *data) | hpp::fcl::CollisionGeometry | inline
threshold_free | hpp::fcl::CollisionGeometry |
threshold_occupied | hpp::fcl::CollisionGeometry |
tri_indices | hpp::fcl::BVHModelBase |
updateSubModel(const std::vector< Vec3f > &ps) | hpp::fcl::BVHModelBase |
updateTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | hpp::fcl::BVHModelBase |
updateVertex(const Vec3f &p) | hpp::fcl::BVHModelBase |
user_data | hpp::fcl::CollisionGeometry |
vertices | hpp::fcl::BVHModelBase |
~BVHModel() | hpp::fcl::BVHModel< BV > | inline
~BVHModelBase() | hpp::fcl::BVHModelBase | inlinevirtual
~CollisionGeometry() | hpp::fcl::CollisionGeometry | inlinevirtual