hpp-fcl
1.6.0
HPP fork of FCL -- The Flexible Collision Library
collision_utility.h
Go to the documentation of this file.
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// Copyright (c) 2017, Joseph Mirabel
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// Authors: Joseph Mirabel (joseph.mirabel@laas.fr)
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//
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// This file is part of hpp-fcl.
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// hpp-fcl is free software: you can redistribute it
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// and/or modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation, either version
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// 3 of the License, or (at your option) any later version.
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//
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// hpp-fcl is distributed in the hope that it will be
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// useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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// of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Lesser Public License for more details. You should have
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// received a copy of the GNU Lesser General Public License along with
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// hpp-fcl. If not, see <http://www.gnu.org/licenses/>.
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#ifndef HPP_FCL_COLLISION_UTILITY_H
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#define HPP_FCL_COLLISION_UTILITY_H
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#include <
hpp/fcl/collision_object.h
>
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namespace
hpp
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{
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namespace
fcl
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{
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HPP_FCL_DLLAPI
CollisionGeometry
*
extract
(
const
CollisionGeometry
* model,
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const
Transform3f
& pose,
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const
AABB
& aabb);
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}
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}
// namespace hpp
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#endif // FCL_COLLISION_UTILITY_H
collision_object.h
hpp::fcl::AABB
A class describing the AABB collision structure, which is a box in 3D space determined by two diagona...
Definition:
AABB.h:56
hpp::fcl::Transform3f
Simple transform class used locally by InterpMotion.
Definition:
transform.h:59
hpp
Main namespace.
Definition:
AABB.h:44
hpp::fcl::CollisionGeometry
The geometry for the object for collision or distance computation.
Definition:
collision_object.h:64
hpp::fcl::extract
CollisionGeometry * extract(const CollisionGeometry *model, const Transform3f &pose, const AABB &aabb)
include
hpp
fcl
collision_utility.h
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