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hpp-fcl
1.6.0
HPP fork of FCL -- The Flexible Collision Library
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Go to the documentation of this file.
39 #ifndef HPP_FCL_COLLISION_DATA_H
40 #define HPP_FCL_COLLISION_DATA_H
47 #include <hpp/fcl/config.hh>
89 static const int NONE = -1;
110 penetration_depth(depth_)
116 return b2 < other.
b2;
117 return b1 < other.
b1;
122 return o1 == other.
o1
133 return !(*
this == other);
152 enable_cached_gjk_guess (false),
153 cached_gjk_guess (1,0,0),
217 num_max_contacts(num_max_contacts_),
218 enable_contact(flag &
CONTACT),
221 break_distance (1e-3)
227 enable_contact(false),
228 enable_distance_lower_bound (false),
230 break_distance (1e-3)
253 std::vector<Contact> contacts;
264 : distance_lower_bound ((std::numeric_limits<
FCL_REAL>::max)())
271 if (distance_lower_bound_ < distance_lower_bound)
272 distance_lower_bound = distance_lower_bound_;
278 contacts.push_back(c);
284 return contacts == other.contacts
291 return contacts.size() > 0;
297 return contacts.size();
303 if(contacts.size() == 0)
304 throw std::invalid_argument(
"The number of contacts is zero. No Contact can be returned.");
306 if(i < contacts.size())
309 return contacts.back();
315 contacts_.resize(contacts.size());
316 std::copy(contacts.begin(), contacts.end(), contacts_.begin());
348 enable_nearest_points(enable_nearest_points_),
400 static const int NONE = -1;
403 (std::numeric_limits<FCL_REAL>::max)()):
404 min_distance(min_distance_), o1(NULL), o2(NULL), b1(NONE), b2(NONE)
406 Vec3f nan (Vec3f::Constant(std::numeric_limits<FCL_REAL>::quiet_NaN()));
407 nearest_points [0] = nearest_points [1] = normal = nan;
436 nearest_points[0] = p1;
437 nearest_points[1] = p2;
448 o1 = other_result.
o1;
449 o2 = other_result.
o2;
450 b1 = other_result.
b1;
451 b2 = other_result.
b2;
454 normal = other_result.
normal;
461 min_distance = (std::numeric_limits<FCL_REAL>::max)();
480 if ((o1 != NULL) ^ (other.
o1 != NULL))
return false;
481 is_same &= (o1 == other.
o1);
484 if ((o2 != NULL) ^ (other.
o2 != NULL))
return false;
485 is_same &= (o2 == other.
o2);
497 {
return static_cast<CollisionRequestFlag>(
static_cast<const int>(a) |
static_cast<const int>(b));}
500 {
return static_cast<CollisionRequestFlag>(
static_cast<const int>(a) &
static_cast<const int>(b));}
503 {
return static_cast<CollisionRequestFlag>(
static_cast<const int>(a) ^
static_cast<const int>(b));}
void update(FCL_REAL distance, const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_, const Vec3f &p1, const Vec3f &p2, const Vec3f &normal_)
add distance information into the result
Definition: collision_data.h:425
CollisionRequestFlag & operator&=(CollisionRequestFlag &a, CollisionRequestFlag b)
Definition: collision_data.h:508
bool operator==(const QueryRequest &other) const
whether two QueryRequest are the same or not
Definition: collision_data.h:160
Eigen::Matrix< FCL_REAL, 3, 1 > Vec3f
Definition: data_types.h:67
CollisionRequestFlag operator|(CollisionRequestFlag a, CollisionRequestFlag b)
Definition: collision_data.h:496
bool isCollision() const
return binary collision result
Definition: collision_data.h:289
int b1
information about the nearest point in object 1 if object 1 is mesh or point cloud,...
Definition: collision_data.h:391
size_t numContacts() const
number of contacts found
Definition: collision_data.h:295
bool isSatisfied(const CollisionResult &result) const
bool enable_nearest_points
whether to return the nearest points
Definition: collision_data.h:336
void clear()
clear the results obtained
Definition: collision_data.h:320
void update(const DistanceResult &other_result)
add distance information into the result
Definition: collision_data.h:443
base class for all query requests
Definition: collision_data.h:141
size_t num_max_contacts
The maximum number of contacts will return.
Definition: collision_data.h:200
@ CONTACT
Definition: collision_data.h:191
request to the collision algorithm
Definition: collision_data.h:198
FCL_REAL break_distance
Distance below which bounding volumes are broken down. See Collision detection and distance lower bou...
Definition: collision_data.h:214
int b2
information about the nearest point in object 2 if object 2 is mesh or point cloud,...
Definition: collision_data.h:397
const Contact & getContact(size_t i) const
get the i-th contact calculated
Definition: collision_data.h:301
Vec3f nearest_points[2]
nearest points
Definition: collision_data.h:376
CollisionRequestFlag & operator|=(CollisionRequestFlag &a, CollisionRequestFlag b)
Definition: collision_data.h:505
support_func_guess_t cached_support_func_guess
the support function intial guess set by user
Definition: collision_data.h:149
Vec3f cached_gjk_guess
the gjk intial guess set by user
Definition: collision_data.h:146
void swapObjects()
reposition Contact objects when fcl inverts them during their construction.
void clear()
clear the result
Definition: collision_data.h:459
FCL_REAL rel_err
error threshold for approximate distance
Definition: collision_data.h:339
double FCL_REAL
Definition: data_types.h:66
base class for all query results
Definition: collision_data.h:170
bool enable_contact
whether the contact information (normal, penetration depth and contact position) will return
Definition: collision_data.h:203
CollisionRequestFlag
flag declaration for specifying required params in CollisionResult
Definition: collision_data.h:190
CollisionRequest(const CollisionRequestFlag flag, size_t num_max_contacts_)
Definition: collision_data.h:216
DistanceRequest(bool enable_nearest_points_=false, FCL_REAL rel_err_=0.0, FCL_REAL abs_err_=0.0)
Definition: collision_data.h:345
Eigen::Vector2i support_func_guess_t
Definition: data_types.h:69
bool isSatisfied(const DistanceResult &result) const
FCL_REAL security_margin
Distance below which objects are considered in collision. See Collision detection and distance lower ...
Definition: collision_data.h:210
Main namespace.
Definition: AABB.h:44
void addContact(const Contact &c)
add one contact into result structure
Definition: collision_data.h:276
FCL_REAL min_distance
minimum distance between two objects. if two objects are in collision, min_distance <= 0.
Definition: collision_data.h:373
DistanceResult(FCL_REAL min_distance_=(std::numeric_limits< FCL_REAL >::max)())
Definition: collision_data.h:402
const CollisionGeometry * o2
collision object 2
Definition: collision_data.h:385
QueryRequest()
Definition: collision_data.h:151
FCL_REAL abs_err
Definition: collision_data.h:340
void updateDistanceLowerBound(const FCL_REAL &distance_lower_bound_)
Update the lower bound only if the distance in inferior.
Definition: collision_data.h:269
const CollisionGeometry * o1
collision object 1
Definition: collision_data.h:382
The geometry for the object for collision or distance computation.
Definition: collision_object.h:64
CollisionRequestFlag operator^(CollisionRequestFlag a, CollisionRequestFlag b)
Definition: collision_data.h:502
FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
void update(FCL_REAL distance, const CollisionGeometry *o1_, const CollisionGeometry *o2_, int b1_, int b2_)
add distance information into the result
Definition: collision_data.h:412
FCL_REAL distance_lower_bound
Definition: collision_data.h:260
CollisionRequestFlag operator&(CollisionRequestFlag a, CollisionRequestFlag b)
Definition: collision_data.h:499
CollisionRequest()
Definition: collision_data.h:225
Vec3f cached_gjk_guess
stores the last GJK ray when relevant.
Definition: collision_data.h:172
bool enable_distance_lower_bound
Whether a lower bound on distance is returned when objects are disjoint.
Definition: collision_data.h:206
CollisionRequestFlag operator~(CollisionRequestFlag a)
Definition: collision_data.h:493
CollisionRequestFlag & operator^=(CollisionRequestFlag &a, CollisionRequestFlag b)
Definition: collision_data.h:511
support_func_guess_t cached_support_func_guess
stores the last support function vertex index, when relevant.
Definition: collision_data.h:175
bool enable_cached_gjk_guess
whether enable gjk intial guess
Definition: collision_data.h:143
void getContacts(std::vector< Contact > &contacts_) const
get all the contacts
Definition: collision_data.h:313
CollisionResult()
Definition: collision_data.h:263
collision result
Definition: collision_data.h:250
Vec3f normal
In case both objects are in collision, store the normal.
Definition: collision_data.h:379
request to the distance computation
Definition: collision_data.h:334
@ DISTANCE_LOWER_BOUND
Definition: collision_data.h:192
void updateGuess(const QueryResult &result)
Definition: collision_data.h:178
@ NO_REQUEST
Definition: collision_data.h:193
distance result
Definition: collision_data.h:368