hpp-fcl: Member List

hpp-fcl 1.6.0 HPP fork of FCL -- The Flexible Collision Library

hpp::fcl::GJKSolver Member List

This is the complete list of members for hpp::fcl::GJKSolver, including all inherited members.

cached_guess | hpp::fcl::GJKSolver | mutable
enable_cached_guess | hpp::fcl::GJKSolver | mutable
enableCachedGuess(bool if_enable) const | hpp::fcl::GJKSolver | inline
epa_max_face_num | hpp::fcl::GJKSolver |
epa_max_iterations | hpp::fcl::GJKSolver |
epa_max_vertex_num | hpp::fcl::GJKSolver |
epa_tolerance | hpp::fcl::GJKSolver |
getCachedGuess() const | hpp::fcl::GJKSolver | inline
gjk_max_iterations | hpp::fcl::GJKSolver |
gjk_tolerance | hpp::fcl::GJKSolver |
GJKSolver() | hpp::fcl::GJKSolver | inline
setCachedGuess(const Vec3f &guess) const | hpp::fcl::GJKSolver | inline
shapeDistance(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | inline
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Box &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Cylinder &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Capsule &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const TriangleP &s1, const Transform3f &tf1, const TriangleP &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Box &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Cylinder &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const Capsule &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeDistance(const TriangleP &s1, const Transform3f &tf1, const TriangleP &s2, const Transform3f &tf2, FCL_REAL &dist, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const S1 &s1, const Transform3f &tf1, const S2 &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver | inline
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Cone &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Cone &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Sphere &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Sphere &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Box &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Box &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Capsule &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Capsule &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Cylinder &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cylinder &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Cone &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Cone &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Cone &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Plane &s1, const Transform3f &tf1, const Halfspace &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeIntersect(const Halfspace &s1, const Transform3f &tf1, const Plane &s2, const Transform3f &tf2, FCL_REAL &distance_lower_bound, bool enable_penetration, Vec3f *contact_points, Vec3f *normal) const | hpp::fcl::GJKSolver |
shapeTriangleInteraction(const S &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver | inline
shapeTriangleInteraction(const Sphere &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeTriangleInteraction(const Halfspace &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeTriangleInteraction(const Plane &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeTriangleInteraction(const Sphere &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeTriangleInteraction(const Halfspace &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
shapeTriangleInteraction(const Plane &s, const Transform3f &tf1, const Vec3f &P1, const Vec3f &P2, const Vec3f &P3, const Transform3f &tf2, FCL_REAL &distance, Vec3f &p1, Vec3f &p2, Vec3f &normal) const | hpp::fcl::GJKSolver |
support_func_cached_guess | hpp::fcl::GJKSolver | mutable